Eternal Palace Sakura combat system
Combat in Eternal Palace Sakura is real-time 3D dual-blade action. The store describes flashy combos, fast dodges and chaining attacks; launch patch notes name hit stop, Just Dodge and Just Shield as combat timing tools. Burst arts spend AP, and voiced specials such as Mooncleaver / Rending Blossom Barrage appear in official screenshots.
| Element | What official materials show |
|---|---|
| Weapons | Dual blades / dual-wield ninja style |
| Timing tools | Hit stop, Just Dodge, Just Shield (named in the Ver 1.0.1 notes) |
| Burst | Skill icons with controller prompts; spends AP |
| AP | Action Points shown in the HUD (for example AP 1/6 or 3/4 in screenshots) |
| Feedback | Hit count, total damage and Bonus Rate overlays |
| Example art | Mooncleaver! Rending Blossom Barrage! as an on-screen special line |
The developer's launch notes say Ver 1.0.1 improved cases where the camera stayed in slow motion after hit-stop effects and corrected some damage-multiplier calculations that had made late-game damage too high. Exact frame windows for Just Dodge or Just Shield are not published on the store page.